MUD2 Online Help

While you are playing MUD2, a variety of online help is available to you. For convenience, it has all been collected here. Typing any of the following commands while in the game will produce the corresponding help page:


Info

The object in MUD is to become a wizard or witch (a 'wiz'). You'll see such people about in your travels through The Land, and at times will doubtless have cause to witness first-hand the immense power they command; this should give you some idea of the consequent rewards of becoming a wiz yourself! The way is long and hard, however, and only the most determined and resourceful are likely to succeed.

The route to such lofty heights is by accumulating points. Many of the objects in the game are treasures, and have a value (use the VALUE command to find out what a particular item is worth). To score these points, the objects must be dropped in the swamp. Even if you don't know where it is exactly, the swamp is easy to find, because SWAMP (or ZW for short) is a command which moves you towards it. Once you have swamped a treasure, its points are transferred to you, and you can seek out more loot! The number of treasures you can swamp at once is only limited by the amount you can carry!

The most valuable objects in the game are players. The more points you score, the higher your level becomes, and the more points you are worth if killed in a fight. Of course, by then you will be experienced enough to make killing you a far more difficult prospect. The way is still open for the resourceful novice to catch you unawares, however, rising several levels at once by bringing about your demise, so all high-level personas must be constantly on their guard (excepting wizzes, of course, who are mortal-proof!).

The greater your level, the better your chance at being able to use magic. To become a magic-user, you must touch the touchstone and survive. The odds of your succeeding increase dramatically at high levels, but then it's hard to reach that stage in the first place without having magic to help! The choice is yours, but touch the touchstone you must if you are ever to gain ultimate power!

There are a few grounds rules to make things fair and amicable:

Watch out! There's a wiz about!

Help

This is MUD, the Multi-User Dungeon. To find out all the commands that currently work, try COMMANDS, but here are the most useful ones (<obj> means any object):

COMMAND                         EXAMPLE
commands                        (does a shorter version of this!)
go <direction>                  se (moves you se)
DRop <obj>                      dr all (drops everything)
Flee                            flee (gets you out of a fight)
FOLLOW <creature>               follow nancy (you go where Nancy goes)
Get <obj>                       g all (picks up everything)
GIve <obj> TO <creature>        gi straw to alf (gives Alf the straw)
Help                            h (tries to help..!)
HIT                             hit tom (hurts Tom, but doesn't start a fight)
Inventory                       i (says what you're carrying)
Kill <creature> WITH <obj>      k johann (starts a fight with Johann)
LEVELS                          levels (says what the player levels are)
Look                            l (describes your room)
<creature> <string>             jakk "hi there" (message sent to Jakk)
PUT <obj> INTO <container>      put straw in box (inserts the straw in the box)
REMove <obj> FROM <container>   rem mouse from box (gets mouse from the box)
REROLL                          reroll (gives your persona new stats)
SCore                           sc (gives a run-down on your persona)
SHout <string>                  sh "help!" (message sent to all, anonymously)
STeal <obj> FROM <player>       st all from jan (steals all jan's possessions)
<string>                        "you owe me one" (message sent to all in room)
USE <obj>                       use axe (uses the axe in current fights)
WHo                             who (names all current players)
WithDraw                        withdraw (stop a fight by mutual consent)
For more information, type INFO. For information on the level of English understood, type PARSER.

To contact the wizards & witches, use WISH <string>, eg. WISH "I'm new here, can you help?".


Levels

Levels of play achievable are as follows:

UNPROTECTED PERSONAE
MALE                     FEMALE
NORMAL-------MAGICAL-----NORMAL-------MAGICAL-----POINTS-LEV-MPKSL
novice       -           novice       -                0  0     75
protector    seer        protector    seeress        200  1    115
yeoman       soothsayer  yeowoman     soothsayer     400  2    155
warrior      cabalist    warrior      cabalist       800  3    235
swordsman    magician    swordswoman  magician      1600  4    395
hero         enchanter   heroine      enchantress   3200  5    715
superhero    spellbinder superheroine spellbindress 6400  6   1355
champion     sorcerer    championne   sorceress    12800  7   2635
guardian     necromancer guardienne   necromancess 25600  8   5195
legend       warlock     legend       warlock      51200  9  10315
Sir          mage        Lady         mage        102400 10  20555
-            wizard      -            witch       204800 11    n/a
MPKSL means "Minimum Points for Killing Someone of this Level".

PROTECTED PERSONAE MALE FEMALE NORMAL-------MAGICAL-----NORMAL-------MAGICAL-----POINTS-LEV discoverer - discoverer - 0 0 pathfinder neophyte pathfinder neophyte 200 1 voyager pilgrim voyager pilgrim 400 2 wayfarer acolyte wayfarer acolyte 800 3 scout friar scout friar 1600 4 rover cleric rover cleric 3200 5 pioneer Brother pioneer Sister 6400 6 explorer priest explorer priestess 12800 7 ranger prelate ranger prelate 25600 8 minstrel patriarch minstrel matriarch 51200 9


Commands

Currently implemented commands you may find useful are as follows. Common class names are put in as abbreviations, non-obvious ones including: <pla>=player, <con>=container, <cre>=creature, <flu>=fluid. Some objects may be more than one class, for example <pla>s are <cre>s, <con>s and <obj>s. The general format is "<verb> <object> <prep> <instrument>"; <prep> is usually "WIth". Minimum abbreviations accepted by MUD are in upper case.

ABbreviations             ACT <str>                 AUTO EXITS
AUTO MAP                  AUTO <str> EVERY <str>    BRief
BYE <str>                 BYE <cre> WI <str>        CANCEL <str>
COMmandS                  CONVERSE <cre>            <cre> <str>
DRop <obj>                EMPTY <con>               EMPTY <con> INTO <con>
eXits                     EXPLORE                   FightBrief
FightVerbose              FILL <con> WI <flu>       Flee <dir>
FOLLOW <cre>              FREEZE <str>              Get <obj>
GIve <obj> TO <cre>       go <dir>                  Help
Help <pla>                HI <str>                  HI <cre> WI <str>
HIT <cre>                 HUG <cre>                 IDentify
Inventory                 Inventory <obj>           IS <obj> TYPE <obj>
KEEP <obj>                Kill <cre>                Kill <cre> WI <obj>
KISS <cre>                LAUGH <str>               LEVELS
LongWho                   Look                      Look <con>
Look <cre>                LOSE <cre>                MELT <str>
PARSER                    POUR <flu>                POUR <flu> INTO <con>
PRONOUNS                  PUSH <cre> TO <dir>       PUT <obj> IN <con>
QuickLook                 QuickScore                QUIT
RECALL                    REKEEP                    REMEMBER <str>
REMove <obj> F <con>      REROLL                    ROOMCOUNT
SCore                     SHout <str>               SPELLS
SpellsHELP                STeal <obj> F <cre>       <str>
SuperBRief                SuperFlee <dir>           SuperInventory
SuperQuickWho             SuperUNBRief              SuperVErbose
SurVivors                 SYNonymise <word>         SYNonymise <word> AS <obj>
TICKLE <pla>              UNBRief                   UNCONVERSE
UNFOLLOW                  UNKEEP                    UNHELP <pla>
UNIDentify                UNWithDraw <cre>          UNVERBOSE
UNVOW                     USE <obj>                 VALue <obj>
VErbose                   VOW                       WEIGH <obj>
WHAT                      WHO                       WithDraw <cre>
WIZzeS                    WRITE <str> UPON <obj>

Parser

The parser is the means by which MUD attempts to understand what you want to do. It accepts simple, imperative sentences in a subset of English; these sentences are usually of the form:

  <verb>                                  eg. LAUGH
  <verb> <noun>                           eg. WEIGH BOX
  <verb> <noun> <preposition> <noun>      eg. DROP TREASURE IN SACK

Most of the commands you issue will be in one of these forms.

In general, when you use a noun it will be 'bound' to a number of objects in the game. For example, GET CONTAINER will expand CONTAINER to mean all the objects in your room which are of that class. MUD makes no distinction between singular and plural forms in commands, so the fact that CONTAINER is singular doesn't mean you only one to pick up one object that's a container. If you do only want one, either GET A CONTAINER or GET 1 CONTAINER will suffice. You can use bigger integers if you want to refer to a specific number of objects.

Another way of restricting the set of objects you wish to affect is to use adjectives. DROP LIT STICK will drop all those sticks you are carrying which are on fire, but won't drop the rest. DROP HEAVY OBJECT will drop all objects you're carrying that are heavy. You can extend adjectives into superlative form, eg. DROP MOST HEAVY OBJECT or simply DROP HEAVIEST OBJECT (or even DROP LEAST LIGHTEST OBJECT).

Sometimes, you want all objects of a particular class but not those which are also some other class. For example, to pick up all things in your room that are gold, excluding those that are also rings, you'd say GET GOLD EXCEPT RING. Likewise, you can combine disjoint types by saying eg. GET GOLD AND WOOD. If you only want objects that are of two particular classes, you can use eg. GET COIN OF SILVER; in most cases, though, you can use class names adjectivally anyway, ie. GET SILVER COIN in this example.

There are two ways to modify the verb you use: prepositions and adverbs. Prepositions can normally be used interchangeably, except where meaning is affected. For example, GET SAND WITH DISH means the same as SCOOP SAND WITH DISH, whereas GET SAND FROM DISH means the same as REMOVE SAND FROM DISH. Adverbs are rarely necessary, but an example of use is GO WEST QUICKLY to mean the same as FLEE WEST.

Commands may be repeated by use of full stops. Each full stop means one execution of the preceding command, so N..S.COUGH...E will do two NORTHs followed by one SOUTH followed by three COUGHS and an EAST. If you omit a full stop at the end of the sentence, a single execution is implied.

Some commands take a 'string' parameter. Strings are pieces of text which are enclosed in quotation marks (" or '). If you omit the closing quote, the rest of the line is taken as the string. Most string-oriented commands don't need the opening quote, either, so you can SHOUT HELLO THERE! and it knows what you mean. You'd need the quotes if the command was part of a longer sequence, though, eg. W..SH "BOO".E..

Finally, most common commands and objects can be abbreviated. Type ABBREVIATIONS (or AB for short!) to find out the more useful ones.

See also PRONOUNS.


Pronouns

Pronouns are a way of telling MUD you mean objects that you're already talking about, rather than any old objects. There are eight basic pronouns you can use:

    ME    -  your persona
    ELSE  -  any objects not ME
    HERE  -  your persona's location
    THEM  -  any objects
    HIM   -  male objects
    HER   -  female objects
    IT    -  any objects not HIM or HER
    <num> -  any <num> number of objects, where <num>
             is a word (eg. three) and not a figure (eg. 3)

Pronouns are either "bound" or "unbound". Unbound pronouns are those which have nothing to refer back to earlier in the input line. For example, the ITs in the following are all unbound:

    READ IT
    E,,DR IT
    S. TICKLE MAN. W. E. TICKLE IT
If you use an unbound pronoun, it will be bound to objects as if it was a class word, so eg. G THEM is the same as G ALL and G IT is like G ALL BUT GENDERED.

Bound pronouns are those which refer to something earlier in the input line. For example, the ITs in the following are all bound:

    I PAPER. READ IT
    G T. E. DR IT
    S. TICKLE RAT. W. E. TICKLE IT

If you use a bound pronoun, it will refer to those objects from earlier in your input line which occurred together and could fit. Direct objects are considered before indirect objects. Examples:

    G ALL. DROP HIM

HIM means any males you picked up or were carrying.

    G ALL. DR PAPER. LIGHT IT

IT means the paper you dropped.

    G IT F MAN. LIGHT IT. GIVE IT TO HIM

The first IT is unbound, and means whatever the man is carrying that isn't gendered; the second IT means whatever you stole from the man; the third IT means the same thing; the HIM means the man.

NB: bound pronouns only work in a single input line unless you end the previous line in a dot. If you were to issue the following commands:

    G PAPER
    LIGHT IT

then the IT would be unbound. To bind the IT to the paper, you'd have to do either

    G PAPER.
    LIGHT IT

or simply

    G PAPER. LIGHT IT

This all looks quite confusing, but it's nowhere near as complicated as real English! If you bear in mind the distinction between bound versus unbound pronouns, though, you shouldn't have TOO many problems..!


Abbreviations

Short and useful abbreviations are as follows, but there are lots more...

AB   ABBREVIATIONS       B    BUT                 BR   BRIEF
BS   BROADSWORD          C    COMMANDS            CC   CORACLE
CG   CONGRATULATE        CL   CLOSE               D    DOWN
DR   DROP                DW   DWARF               E    EAST
F    FLEE, FROM          FB   FIGHTBRIEF          FS   FIRESTONE
FV   FIGHTVERBOSE        G    GET, GOBLIN         H    HELP
I    INVENTORY           J    JUMP                K    KILL, KEY
L    LOOK                LS   LONGSWORD           N    NORTH
NE   NORTHEAST           NW   NORTHWEST           O    OUT
OP   OPEN                PC   PORTCULLIS          QL   QUICKLOOK
QQ   QUIT                QS   QUICKSCORE          QW   QUICKWHO
R    RAT                 RS   RESITE              S    SOUTH
SC   SCORE               SE   SOUTHEAST           SF   SUPERFLEE
SH   SHOUT               SK   SKELETON            SS   SHORTSWORD
SV   SURVIVORS           SW   SOUTHWEST           T    TREASURE
TR   TRINKET             TS   TOUCHSTONE          U    UP
V    VAMPIRE             VA   VALETANT            VE   VERBOSE
W    WEST                WD   WITHDRAW            WH   WHERE
WI   WITH                X    EXITS               Z    ZOMBIE
ZW   SWAMP

In general, long-winded objects like GRANDFATHER CLOCK, REINDEER, CLOTH OF GOLD can be abbreviated to initials (GFC, RD, COG); if you see something with an annoyingly long name, try abbreviating it this way - it may well work.


Spells Help

The command SPELLS lists the spells which are available to a magic-user of your level. Although unlisted spells may be attempted, only those actually given stand a reasonable chance of success. There is nothing to prevent your trying to use from a lower level persona any other spells you have discovered exist. Note that mages are told of all existing spells, whether they are easy for them to cast or not...

In the table, the '%' column gives the chance of successfully casting the given spell, per level of caster, eg. 8% when you're level 3 is 24%. If you try spells not mentioned for you under SPELLS, they'll consider this figure before deciding whether to work or not.

'AUTOMATIC' is the level at which ability to cast the spell is assured, and is usually 12-'%', ie. 4 in our earlier example. The SPELLS command gives those spells which are automatic for a magic-user of your level.

The 'COST' in magic to you is normally 1 times the automatic figure, ie. 4 in our example, whatever your level, and whether or not the spell works. This is not true for all spells, however; some are considerably more expensive, and depend on the level of your victim.

If your magic drops to 0 or less (eg. you cast a spell which has a cost greater than or equal to your remaining magical stamina), you lose your magical abilities; don't say you weren't warned....

Note that "successfully" CASTING a spell does not guarantee it will WORK: the victim will have a resistance. Magic-users are less resistant than non-magic-users. If the victim is a high level, then their chance of resistance is higher; if you are a high level, it is lower. NB: Many spells which fail will work on you instead, or do something equally dreadful! You can suffer permanent death this way so WATCH YOUR STAMINA!


MUD2 Online Help / MUSE / ecarroll@iol.ie