Interactive Multi-User Computer Games
Dr Richard Bartle,
MUSE Ltd.,
34, Grantham Road,
Great Horkesley, Colchester, Essex.
CO6 4TU, UK.
email:
muse@connect.on-line.co.uk
Copyright © MUSE Ltd, British Telecom plc.
December, 1990.
Abstract
This is a short research report covering the field of
interactive, multi-user computer games. Its main component is
a comprehensive overview of what presently constitute the most
important products in this category. The report ends in a
discussion of ways by which existing services may be improved
to the benefit of both the user and the vendor.
Author's note
This document grew from a longer report
commissioned by British Telecom plc. It is commercially
oriented, so was delayed for six months after delivery prior to
being made publicly available. Certain commercially sensitive
details have still had to be struck out, in particular a
comprehensive contact list of leading people in the field.
Furthermore, some of the information (particularly that
concerning game access) has been superseded since it was
written. I hope that what remains is nevertheless of some use.
Table of Contents
- Introduction
- The Field of Study
- Narrowing the Field of Study
- Acceptance Criteria
- Categories of IMPCGs
- Brief History (Industry)
- Brief History (Academia)
- Game Architecture
- Technical Aspects
- Operational Aspects
- Managerial Aspects
- Scenarios
- Clients
- Bots
- Indicators
- Reviewing Strategy
- Review Format
- Accuracy
- Locations
- Genealogy
- Reviews -- UK
- Federation II
- Gods
- MirrorWorld
- MUD2
- Shades
- AberMUG
- Avalon
- Bloodstone
- Empyrion
- MIST
- Mosaic
- Prodigy
- Quest
- Realm
- Trash
- Void
- Zone
- Chaos World of Wizards
- Rock
- Sector 7
- Other MUAs
- Reviews -- Rest of the World
- British Legends
- Gemstone III
- Other Commercial MUAs
- AberMUD
- LPMUD
- TinyMUD
- TinyMUCK
- TinyMUSH
- TinyMOO
- UberMUD
- Other InterNet MUAs
- Reviews -- Non-MUAs
- Air Warrior
- Astroid
- BattleTech
- Fantasy Sports
- Island of Kesmai
- Megawars III
- Nethack
- Sniper
- The Spy
- You Guessed It!
- Discussion
- Organisation
- Why Do People Play?
- Why Do People Not Play?
- Why Do People Stop Playing?
- What Does the Future Hold?
- Conclusion
HTML conversion by
Eddy Carroll
(ecarroll@iol.ie)