MUD2 Commonly Asked Questions (Part 2)

Warning: This really is a "De-mystifier", and players who don't want to have their experience of the game's mystique disrupted should not read it!


How do I see in the dark?

Well, you have to get a light! The commonest way is to find a stick (they lie around in forests), go to a fire (all the main buildings have one or more) and LIGHT STICK FROM FIRE. You will then be able to see in the dark. Sticks are called 'brands' by most people (although to be pedantic they only become that when they're alight!). WARNING: entering the swamp carrying a lit brand is fatal! DOUSE BRAND before you go in, or just DROP BRAND nearby. You can use lit brands to burn down most doors, but the brand is also consumed in the ensuing blaze in such cases.

The second way to see in the dark is by having someone cast a GLOW spell on you. You will often hear people shouting asking for a glow, because they can't cast the spells themselves. Magic-users can, however, and since it is a "cheap" spell to cast, will often oblige if you ask politely. If you are obviously a complete novice, stumbling around lost in the dark, you may even be given an unsolicited glow by a wizard or witch who has noticed your plight. It's always polite to shout thanks if that happens.

You can get to glow yourself if you find the circle in the attic of the inn, and drop some treasure in it. It will then 'tingle with magic', and you can ENTER CIRCLE to start glowing. Certain objects glow in the dark, eg. some swords, but if you do find such an object, always keep a check on your stamina...


What happens if I walk around in the dark?

Nothing special except you can't see! You will therefore perform less well in fights and so on, but you won't fall into any pits and break every bone in your body, if that's what was worrying you. Players with good maps often don't bother with a light when they enter areas they know well, they just walk around typing G T at the appropriate points!

Why is treasure sometimes worth less?

As mentioned earlier, some treasures (those of class 'trinket') are only worth points to low-ranking players. If you have gone up a level since you last valued them, they might not be worth the same - in fact, they'll be worth a NEGATIVE number of points! So this is one way that treasures can be worth less sometimes.

A more common reason, though, is because the value of all treasures is scaled. Except for a select few items, all treasure has a 'minimum value' and a 'maximum value'. The more (visible) players there are in the game at the time, the closer to its maximum it will be. This reflects the increased difficulty in finding treasures when there are many people competing for them. So an object will be worth more if there are more people playing.

That's not the end of the story, though! There is a second type of scaling involved. Every 105 minutes or so, MUD 'resets', which entails throwing all the players off for a few moments while objects and puzzles are replaced in their starting configurations. It stands to reason, then, that treasure will be easier to find immediately after a reset than later on when a lot has been found. To account for this, the value of treasure is scaled by a factor which increases as more treasure is dropped in the swamp.

The VALUE command combines both these scaling factors where appropriate.


What do I do if I'm attacked?

Fights are an intrinsic part of MUD, and you are bound to be attacked eventually, by The Land's resident creatures if not by the other players! It is important to decide quickly whether you stand a chance of winning or not. If you think you're bound to lose, it's best to leave the fight as soon as possible. The command to do this is FLEE, shortened to F. This makes you drop everything you were carrying, and moves you in a random direction. Since it may be that there isn't an exit in that direction and you could therefore remain in the room with your opponent (who may well attack again!), FLEE is best used in conjunction with a direction - OUT is a good one, since most rooms have an OUT exit. Hence, if in doubt, F O!

If you think you can win, or would like to risk it anyway, do nothing! Fights continue automatically in MUD, blow by blow, until either party dies or flees. The exact details of how a round of fighting proceeds are quite elaborate, but are based on your strength, dexterity and stamina. The higher your dexterity, the greater your chance of hitting your opponent. The higher your strength, the more damage you will do when you do hit. Your stamina is how much damage you can take, and when it falls to 0 or less, you die. When you are hit in a fight, you are told your remaining stamina as a fraction of your total, eg. (39/45) means it's 39 out of a maximum of 45.

Lots of players wait until their stamina gets close to 0, then FLEE. A good many of such players get killed, because the time between blows in fights is randomly determined and there's a fair chance another exchange will take place before your FLEE command takes effect! So leave a margin of error when you decide to flee, in case your opponent gets another blow in! The most common complaint received by MUSE is "my flee didn't work", which is regarded by the more experienced players as meaning "I didn't flee in time"...

There are many other commands related to fights, and although most are too specialised to mention here, there are three which merit a brief outline. If you are attacked and are carrying something you think you could use as a weapon, use the RETALIATE (or USE) command, eg. USE STICK. This will increase the damage you do when you land a blow. To find out how badly injured your opponent is, use LOOK, as in L ENID. You'll be given a description which, although vague, is good enough to tell you whether you're making an impression.

Finally, the command sequence F O followed by QUIT is very popular because people don't want to hang around if they are low on stamina. However, if your opponent is quick you can be attacked again after the F O but before the QUIT has been performed. The command SUPERFLEE (or SF) combines the two. It costs more points to use, but at least you'll survive!


What happens when I'm killed?

It depends how it happened. If it was due to your doing something silly like jumping off a cliff, you will be "dead", but can come back straight away completely intact. If, however, you died because your stamina went to 0 or less, eg. in a fight (but there are other ways it can happen!), then you will be "dead dead" and your persona will be completely erased from the records. Even the name will disappear. This is often a heart-rending occurrence, and can take some getting over, but other players are usually sympathetic and will do their best to cheer you up.

Expect to be killed, especially when you are exploring. You have three personae which you can use, ie. three different characters. Most players keep one for "serious play" and use the others for fun and exploring, since it doesn't really matter if these get bumped off by The Land's creatures or other players.


How do I regain lost stamina?

Well, there are several methods. The safest is to quit the game and wait. Your persona will get back about one point of stamina for every minute you don't play with it. Either use another persona instead, potter about in the Library, or log off and save money!

A similar way to get back stamina safely is to stand around in the Tearoom when you enter the game. This is quicker than leaving your persona out of play, but of course you will be paying money while you wait. Quite often when you enter the game there will be people hanging around in the Tearoom recovering lost stamina, and they will usually be only too pleased to have someone to chat to; if you need any help or advice, or just a shoulder to cry on, just sit around in the Tearoom accosting people as they enter!

A more dangerous way to regain stamina it is to SLEEP. Here, you get your stamina back at the rate of 1 every 2 seconds after the first 6. If you are attacked while asleep, however, the consequences with respect to your health will be severe! It is also difficult to sleep sometimes because other players keep making noises and waking you up (but not always in bedrooms).

The quickest way to regain stamina is to eat a wafer. These are highly sought-after objects found in places which are difficult to get to, but they will immediately add an amount to your stamina if you eat them. As with treasure, there are some wafers which are intended expressly for the use of low-ranking players, especially in the monastery area.

Of course, there are other ways to get back stamina (eg. certain potions and spells), but they're not all that important to low-level players such as yourself...


How do I increase my strength, dexterity and maximum stamina?

You get enough points to go up a level! The LEVELS command tells you how many points are needed per level. Every time you go up a level, your strength, dexterity and stamina go up 10 points, to a maximum of 100. There are a few potions around that can raise (or lower!) them higher, normally only temporarily. Similarly, there are spells that can have a limited effect.

What are those numbers at the end of objects?

There are lots of instances of certain classes of objects, for example brands (sticks). If you G BRAND, you will pick up all brands in the room. If you only wanted one particular brand, and not the others, it would be hard to reference it unless it had a unique name. Hence, you would eg. G BRAND4.

This looks odd at first, but is indispensible once you get used to it. For example, suppose you had earlier hurt RAT2 but it had fled. If you then entered a room containing six rats, you wouldn't want to KILL RAT because then you'd end up fighting all six! KILL RAT2, however, would select the particular rat you knew was low on stamina.


How come sometimes I only get short room descriptions?

Rooms have a 'short description' and a 'long description'. When you enter a room for the first time in a game, you will be given both descriptions. On subsequent entries, you will get only the short description, and will have to use the LOOK command to get the full description again. If you want the long description every time, use the VERBOSE command; to get only short descriptions when you enter rooms, use the BRIEF command. UNBRIEF and UNVERBOSE take you back to the original "verbose on first entry" mode.

There is another pair of commands, FIGHTBRIEF and FIGHTVERBOSE (FB and FV) which you might find useful. They control the amount of text you get when a fight is taking place. Although the descriptions of blows may be interesting, they can sometimes be a pain, especially for players at 300 baud.

Your VERBOSE/BRIEF and FV/FB settings are saved with your persona, so you don't need to use them every time you play.


What are the other players shouting about?

Lots of things! It's impossible to classify what you're likely to hear, although some things are more likely than others (bad language is rare, for example, because players who use it are punished almost immediately by the wizards and witches).

What is often confusing to newcomers is the strange call "icons?" followed some minutes later by a countdown from three to one. This is where a group of players have got together to tackle a particular puzzle which involves their issuing a MEDITATE command simultaneously in certain places about The Land. Once you've got the feel of the game, you'll find out more about it from the other players.

Some players like to keep everyone informed of their activities. You often hear people shouting "hi" (or words to that effect!), and bidding you farewell when they leave (often saying where they have left the useful objects that they had accumulated while playing, eg. keys). These characters will usually supply a ready stream of amusing incidents as they stumble about The Land in their quest for treasure, although not all are friendly...

You will occasionally hear appeals for help, when players have been attacked by some of the more vicious creatures. Wait until you have experience of fighting before thinking of joining in, or you might not last too long. Sometimes players shout for help to lure others into a trap, but thankfully not TOO often..!

Some wizards and witches will set quests or quizzes for players, by shouting out questions and awarding points for the correct answers. This can be fun, and you can join in while carrying out your normal exploring/treasure-seeking activities. If a visible wizard or witch shouts, you will be told their name, rather than the 'male/female voice inthe distance'. Likewise, they will be told your name when you shout - anonymity is not guaranteed!

Finally, not everyone likes shouting and you will sometimes see shouts like "QUIET!" and "SHUT UP!!!". These people are trying to catch some sleep to restore stamina, and shouting wakes them up! If they're powerful magic-users, you may find yourself being 'dumbed' if you persist. You have been warned!


How do I get to use spells?

It is way beyond the scope of this document to discuss spell usage in detail, but it is the right place to issue a warning. Set into the North Mountain is a 'cave of stars', which contains an object called a 'touchstone'. If you touch this, you stand a chance of becoming a magic-user. However, this chance is VERY low until about level 7. Consequently, DO NOT TOUCH THE TOUCHSTONE until you know an awful lot more about the game! Otherwise, the odds are that your persona will be instantly destroyed.

How do I stop being attacked?

Combat is an integral part of the game, and must be accepted as such. Nevertheless, many players get very attached to their personae, and are greatly distressed if they are killed in fights. Others accept that fighting serves a purpose, but object to being assailed on all sides when they are exploring or merely socialising.

To accommodate such situations, MUD has a class of "protected personae", or PPs. These are just the same as normal personae, except they cannot attack or be attacked by other players; this includes "attacks" from spells (benign or otherwise) and the stealing of objects from them. Note that game-controlled objects ("mobiles"), such as the vampire, are not bound by any restrictions, and have no compunction in attacking or otherwise harassing PPs. You can tell a PP because the persona's rank is of an explorer/priestly kind, rather than the conventional fighter/magic-user variety.


Is there any on-line help while I'm playing?

Yes, of sorts. The most useful command is COMMANDS, which lists all the main commands so you can pick out the one you knew existed but didn't know what it was called... There is also HELP, which explains the most important commands, but it's quite long so don't do it too often. INFO will give you some information, and HINTS might help a little. Of these, only COMMANDS is worthwhile reading more than once.

How do I find out about everything this de-mystifier hasn't told me?

There are many entries in the Library (option L from the login menu), which will give you hints and ideas. If you explore it, you're bound to find something of interest. Most of it is not supplied by MUSE, as some players have their own sections and upload their own entries; these are often more entertaining and informative than the "official" ones - and more up-to-date, too!

By far the best way to get information, though, is to chat with the other players. The Elizabethan Tearoom is a good place to talk, since everyone passes through there when they start to play (and there's no fighting, either!). You'll find they are an endless source of information, generally happy to talk, and will probably be interested in you and what you have to say. Communication is MUD's main strength, and you should use it to the full. It is also two-way: if you want to talk, then talk, don't wait for someone else to start!


And finally...

Finally, while we have your attention, we'd like to make this de-mystifier as useful as possible for newcomers. Once you've played for a while, even if you decide to play no further, please give us your opinions on what we can do to smooth the way for new players. Do it by selecting option M from the login menu, and using an L command to leave a message for MAYLAND or RICHARD. We do listen, and we usually even manage a reply!

See also

MUD2 Home page, MUD2 Library, Beginners Companion, Basic Help, MUDSpeke dictionary
MUD2 Online Help / MUSE / ecarroll@iol.ie